This article is intended only as a brief overview.

The "system" described as 2-over-1 game-forcing refers to the following 6 bids :
1
- 2 
1
- 2 
1
- 2 
1
- 2 
1
- 2 
1
- 2 
When responder uses a game-forcing "2-over-1" bid he is informing opener that he, too, holds at least opening-bid values. Accordingly, the partnership may leisurely proceed to the optimum contract without fear of being dropped below game. Opener then should show his "shape," without implying # of HCP. I recommend to just "dive in." The finer points can be learned as you go.Try answering these questions and just assume "natural" with no science needed (other than that the 2-over-1 response has forced the partnership to game). From the answers, you can learn what the bids mean.
As opener, what do you rebid?
| You | Opponent | Partner | Opponent | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
1![]() | Pass | 2![]() | Pass | |||||||||
| ?? |
| A) | B) | C) | D) | E) | F) |
54 KQ10874 AJ3 K4 | 32 QJ1087 A4 AQ54 | AKJ2 AQ876 A54 2 | AQ3 KQ876 AQ32 3 | QJ2 Q9764 Q92 AQ | A2 AKQJ98 976 52 |
ANSWERS (with further clarification)
A) 2
. Repeat the 6-card suit. Opener's first obligation is to show shape. Repeat a 6+ card suit regardless of HCP strength. Even with another ace, the rebid is 2
with 6+ hearts.
B) 3
. Forcing, of course—until at least game is reached. This says nothing about HCP.
C) 2
. Natural again – and just coincidental that you have extras. This bid would be made if the
A were a low diamond.
D) 2
. Natural. Don't jump with extras. Don't rebid notrump with a singleton. Slam exploration can come later; for now, look for the trump suit (or notrump).
E) 2NT. Natural—also, not promising extras.
F) 3
. An unnecessary jump should show a solid suit. Jump rebids don't promise anything other than a solid 6+ card suit (such as AKQJxx or KQJ10xx).
In the auction below, you are the responder. Again, you can just follow the guideline of "bid naturally."
| PARTNER | Opponent | YOU | Opponent | |||
|---|---|---|---|---|---|---|
1![]() | Pass | 2![]() | Pass | |||
| 2NT | Pass | ?? |
What is your second bid with each hand below?
| G) | H) | I) | J) | K) |
KJ3 | 42 | 4 | 43 | KQJ |
A2 | AQJ | A5 | AQ2 | 103 |
KQ1087 | AQ8765 | AKQ10872 | KQJ1082 | AQ1084 |
432 | A7 | Q32 | 52 | AQ5 |
G) 3NT.
H) 3
. Forcing, of course. Stronger than jumping to game. In 2/1 Abbreviation for Game Forcing GF auctions, a jump to game in a previously bid suit is the weakest action. It is an attempt to sign off and not look for slam.
I) 3
. No need to rush into Blackwood.
J) 4
. Jumping to game is weaker than staying low with 3
(as in example H).
K) 4NT Quantitative (4
would be Gerber--ace-asking).
An important part of the 2/1 Abbreviation for Game Forcing GF system is to employ a 1NT bid (by an unpassed hand) in response to a major-suit opening bid as forcing (or semi-forcing) for one round. Unlike Standard American, this bid is not limited to 6 to 9 HCP. Normally, it shows 6 to 12 HCP. More on this can be found here.
Notes:
2-over-1 is game-forcing as long as responder is not a passed hand and there is no interference bidding (so, in competition, 2/1 is NOT game forcing).
The 2/1 Game Forcing system is really an outgrowth of Standard American and 5-card Majors and many of the methods and conventions employed are alike. There are more details—this mini-lesson is intended only as a brief overview of the principles. Also, more details are in "Larry Teaches 2/1 GF."
A 2-over-1 game force is not alertable.
The 1NT response is announced (by the opener) as "Forcing" or "Semi-forcing" -- whatever the partnership has agreed.
Yes, 1
-2
should be played as GF. If faced with a choice between responding in a 4-card major or a 4-card minor (with enough for game), I recommend responding in the minor (to get into the comfortable 2/1 Abbreviation for Game Forcing GF auction). You can always find the major later-there will be a later.
BMS 2/1 Webinars by Michael Berkowitz
updated: Feb, 2016