Ruffing as a defender is one of life's great pleasures. It often steals a trick from declarer that he didn't expect to lose. That said, we don't always want to ruff just because we can. You need to think strategically about whether you're ruffing with a natural trump trick or if you might be ruffing partner's winner. Think carefully before you answer in this quiz.
You are East. The auction:
West | North | East | South |
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2![]() |
4![]() |
All Pass |
Partner leads the 6.
Vul:None Dlr: S |
DUMMY
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Lead: ![]() |
YOU
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Dummy plays the 10, and you win the A. Declarer plays the 5. You continue with a spade, declarer plays the 8, partner wins the
K. Partner continues with the
4 to dummy's queen and you play?
7
Q
Diamond discard
Club discard
Q. It's frequently right to ruff high when it's likely to be your only chance. In this case, you know declarer will be able to ruff behind you. You should make it expensive for declarer. What good is holding on to the
Q going to do you later on?
Full deal:
Vul:None Dlr: S |
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Partner doesn't have an honor, but look at what happens if declarer overruffs: partner's 10 becomes a trick. This would also succeed if partner held Jx.
You are West.
West | North | East | South |
---|---|---|---|
1![]() |
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Pass | 1![]() |
Pass | 2![]() |
Pass | 2![]() |
All Pass |
Vul:None Dlr: S |
DUMMY
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YOU
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You lead the J. Dummy plays the
K. Partner wins the
A and declarer plays the
4. Partner plays the AKQ of spades, declarer follows. On the third spade, you discard a club (we're not testing whether you want to ruff this in order to find a new partner). Partner continues with the
10 and declarer ruffs with the
K. Your choice?
A
Underruff
Discard
Discard . Overruffing or underruffing will help declarer here. If you discard, you are guaranteed two heart tricks (look at the heart suit carefully and play it out if you don't see it).
Full deal:
Vul:None Dlr: S |
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You are East. The auction:
West | North | East | South |
---|---|---|---|
1![]() |
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Pass | 2![]() |
Pass | 2![]() |
Pass | 4![]() |
All Pass |
Partner leads the K against 4
.
Vul:None Dlr: S |
DUMMY
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LEAD
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YOU
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Declarer wins the first trick with the spade ace. Next declarer leads the towards the A (all following) and continues with a heart to the Q. Partner discards the
2. Declarer plays the
K and partner discards the
4. Declarer now plays the
A (everyone follows), and a diamond to the 9 (everyone follows). This is the position:
Vul:None Dlr: S |
DUMMY
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YOU
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Dummy plays the 10. And you?
Discard the 10
Discard the 9
Ruff and then play a spade
Ruff and play the A
Other
Ruff and play a spade. Declarer is going to take discards now. You need to ruff ASAP. We don't love to ruff with the trump winner, but it effectively cuts off the dummy. If you wait, declarer gets to take extra discards.
Full deal:
Vul:None Dlr: S |
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If you ruff, declarer can discard one spade, but will still need to try clubs later (hoping for the ace onside) and lose one heart, one spade, and two clubs. If you wait to ruff, declarer discards both spades (and maybe a club or two, depending on how long you wait).
You are East. North deals. None vul.
West | North | East | South |
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1![]() |
Pass | 1![]() |
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Pass | 2![]() |
Pass | 4![]() |
All Pass |
Vul:EW Dlr: S |
DUMMY
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LEAD![]() |
You
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Partner leads the J. Declarer plays small from dummy and wins the trick with the
K in his hand. He leads out the
A, all following. Next he plays
6, partner's
9 and dummy's
Q, you following. Declarer plays a spade back to the
K, partner plays the
10. Now another diamond to the 10 and Q, and your last diamond. Declarer leads the 13th diamond and?
Ruff and play a club
Ruff and play a heart
Discard
Discard. You don't want to ruff with your high honor here: declarer will throw away a loser whether or not you ruff. Declarer is out of diamonds. If you ruff, you'll allow declarer to potentially score trumps separately. Look at the full deal:
Vul:EW Dlr: S |
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Declarer discards a heart regardless of your ruff. If you ruff, though, declarer can ruff two hearts in hand and two clubs in dummy (losing only one spade, one heart, and one club). If you discard, you'll eventually get in with the A and be able to draw a trump from both declarer and dummy with your
Q.
You are West. None vul. South Deals.
West | North | East | South |
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1![]() |
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Pass | 1![]() |
Pass | 2![]() |
Pass | 4![]() |
All Pass |
You choose to lead your singleton 7.
Vul: None Dlr: S |
DUMMY
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Declarer wins the A in dummy (partner plays the
Q). Next, dummy plays the
5 to declarer's
J (partner following), and leads a spade towards dummy. What do you do?
Ruff and play a trump
Ruff and play a diamond
Ruff and play a club
Discard
Discard. There's a generally good rule which is you don't want to ruff "air". It frequently turns out that you are ruffing a trick declarer is going to lose no matter what (that's why declarer is letting you do that here). Discarding will make life very difficult for declarer who might make double dummy, but will have a lot of work to do.
Vul: None Dlr: S |
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