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(Declarer Suits in 1 Hour) -- Getting Rid of Losers


(Declarer Suits in 1 Hour) -- Getting Rid of Losers

In suit contracts, we should always take the same approach as declarer:

1) Count losers--counting losers requires picking a "master hand" which is the hand that you count losers from. If the contract is spades and one hand has a heart holding of ♠A432 and the other has ♠6 then one of the hands has no heart losers and the other has three. You see why it's important to pick one to be the master? In general, we pick the hand that has longer trump to be the master hand. For more information on how to pick the master hand, read this article.

2) Decide how to get rid of the losers. If you have a long suit in the other hand, or extra winners, you can use those to discard losers in the master hand. You might also be able to ruff in the other hand.

3) Draw trump--yes, no or somewhat? If you need to use trump to get rid of losers, you can not draw them all.

 

For more information on declarer play at suit contracts, you can find my book and dvd on the subject in our store.

How many losers do you have and how should you get rid of them?

Contract: 4♠

Lead:♠J

Dummy

♠ 54
♥ A74
♦ 9876
♣ 7654

 

Declarer

♠ AK2
♥ KQJ102
♦ AK
♣ J109

Choose One:

3 losers. Draw all trump and play clubs.

3 losers. Draw two rounds of trump and play diamonds.

3 losers. Play spades. 

4 losers. Draw two rounds of trump and play spades.

4 losers. Draw all trump and play clubs.

5 losers. Play on diamonds immediately.

How should you get rid of your two losers?

Contract: 6♠

Lead: ♠K

Dummy

♠ AQJ43
♥ A5
♦ Q4
♣ Q1094

 

Declarer

♠ 7
♥ 82
♦ KJ10
♣ AKJ8753

Choose One:

Draw trump and take a spade finesse. If it wins, throw a heart.

Draw two rounds of trump and then play the ace of spades and the Q of spades, If they don't cover, pitch a heart.

Play on diamonds, pitching a heart from dummy.

Win and ruff spades, using trump as entries back to dummy.

Duck a heart and then run clubs.

Dummy

♠ KQJ107
♥ 865
♦ 92
♣ 542

 

Declarer

♠ A98
♥ AK
♦ KQ73
♣ 9876

 

 

WestNorthEast

South

       1NT
 Pass  2♠  Pass  2♠
 All Pass      

Lead: ♠J

How many losers do you have and how should you get rid of them?

Choose One:

4 losers. Play on diamonds.

5 losers. Play on diamonds to throw a club or heart.

5 losers. Draw trump and then play diamonds

5 losers. Play two rounds of trump and then lead a diamond.

5 losers. Play hearts, return to dummy with a trump and ruff a heart. 

Dummy

♠ K109
♥ A432
♦ 5
♣ A8762

 

Declarer

♠ QJ876
♥ KQ5
♦ A73
♣ 54

Contract: 4♠

Lead: ♠Q

How many losers do you have and how should you get rid of them?

Choose One:

2 losers. Draw trump and play hearts.

2 losers. Play on clubs.

3 losers. Play one round of trump and then clubs.

4 losers. Play one round of trump and then ruff diamonds

4 losers. Duck a club and then try to set up clubs.

4 losers. Ruff diamonds immediately coming back to hand with a heart.

Dummy

♠ 10432
♥ 43
♦ 10987
♣ AK5

 

Declarer

♠ AKQJ
♥ AK52
♦ 4
♣ Q983

Contract: 4♠

Lead: ♠J

How many losers do you have and how do you plan to get rid of them?

Choose One:

2 losers. Draw trump and play clubs

3 losers. Play a diamond and try to cross-ruff the hand

3 losers. Cash three rounds of trump and ruff a heart then play a diamond

4 losers. Draw one round of trump and then play hearts, ruffing the third round, returning to hand with a trump to ruff the last heart

4 losers. Win and lead a diamond. Win the return, cash two rounds of clubs and attempt to cross-ruff the hand