What Should we Play?
Part 1
After our strong 1NT

 

1NT

 

This is usually the last part of the card I fill out with a new partner. It requires lots of work.

The range should be 15-17—that’s the easy part. (In the old days, when opening bids were sounder, 16-18 or even 15+ - 18 was in fashion.) Also, I advocate 1NT with a 5-card major and a balanced hand in that range (some teachers espouse otherwise).

Keeping it simple, here are the main issues to discuss:

A) What kind of transfers?

B) What are follow-ups to Stayman?

C) How do we deal with competition?

A) Transfers

“Everyone” uses 2d.gif (109 bytes) to transfer to hearts and 2h.gif (112 bytes) for spades.

“Everyone” also asks me what to do about minors and the responses of 2s.gif (111 bytes), 2NT and higher.

Not too important—just pick something (or even nothing) and agree! I can’t say I prefer one method over the other. Each has plusses and minuses. I’d guess the most popular treatment today is :

1N-P-2s.gif (111 bytes) = transfer to clubs

1N-P-2N = transfer to diamonds

This approach forfeits a natural and invitational 2NT response. So, to invite in notrump, you must start with Stayman (2c.gif (113 bytes)) even without a 4-card major.

Over the transfer to a minor, opener can “accept” by bidding the suit transferred to, or he can “reject” by bidding the in-between step. (For example, 1N-P-2s.gif (111 bytes)-P-3c.gif (113 bytes) shows the "good one.") Opener “accepts” with a maximum (meaning decent HCP and/or a reasonable fit with a high honor). (Some players use the in-between step to accept—make sure you discuss which way you are playing it.)

These 2s.gif (111 bytes) and 2NT transfers free up the 3-level responses. You can use them as splinter bids (each bid shows a 3-suiter with shortness in the suit jumped into).  Or, you could choose to use 3c.gif (113 bytes) as the transfer to diamonds (or even as Puppet Stayman--asking for a 5-card major).  You could also use a different scheme (such as each bid shows 5-5 in the minors or majors with varying strengths).  Just pick something (or nothing) and memorize it—no big deal which method you choose.

Also decide if you are using Texas (4-level) transfers.  If you can remember them, they are a good idea. That way, you can use Texas to sign-off, while Jacoby followed by a jump to four is a mild slam try. See my article on this topic.

Jumps to 4c.gif (113 bytes) are Gerber (ace-asking). Decide what it means if you transfer and bid a new suit. Most people play new suits as natural and game forcing.  (You could also decide that a transfer to a minor, followed by a 3-level bid is shortness—this all depends on how you use Stayman). Again, no big deal. Pick something and agree.

B) Stayman Follow-ups


Some of this depends on how you choose to use transfers. The first issue is what it means to bid Stayman and then follow-up on the two-level.

 Assuming the transfer scheme above (in A), Stayman then 2NT would be invitational (with or without a 4-card major).  Stayman followed by a bid on the 2-level should be NF.  (1N-2c.gif (113 bytes)-2d.gif (109 bytes)-2h.gif (112 bytes) should be pass/correct—a weak hand). 1N-2c.gif (113 bytes)-2any-2s.gif (111 bytes) should be some off-shape invitational hand, typically with 5 spades. This area can get complicated—let’s just leave it at this without getting unneeded headaches.

Stayman followed by a 3-level bid in a new minor, should be natural. If you use a transfer to a minor followed by 3-major as natural, forcing, then I suggest you use Stayman, then 3-minor as weak.  (For example, if 1N-2s.gif (111 bytes)-3c.gif (113 bytes)-3h.gif (112 bytes) was a transfer to clubs followed by natural hearts, then 1N-2c.gif (113 bytes)-2s.gif (111 bytes)-3c.gif (113 bytes) should be natural, weak). Again, this is a complex area. Don’t lose sleep over it, but discuss with your partner if:  1N-2c.gif (113 bytes)-2MAJ-3-minor is weak, forcing, or maybe even invitational.  Pick something and live with it.

Stayman followed by 3-of-the-other major should be an artificial slam try (1N-2c.gif (113 bytes)-2h.gif (112 bytes)-3s.gif (111 bytes) or 1N-2c.gif (113 bytes)-2s.gif (111 bytes)-3h.gif (112 bytes)). There are fancier possibilities here, but this is sufficient for an intermediate-level partnership.

Discuss what Stayman followed by a jump to 4c.gif (113 bytes) is (Gerber or a splinter?)

Do you play Smolen? If so, 1N-2c.gif (113 bytes)-2d.gif (109 bytes)-3MAJ = 4-5 (with 4 in the major jumped into).

This discussion of Stayman and Transfers is far from complete. However, I’ve pointed out most of the major discussion points. If you cover everything here, you’ll have 95% of the battle resolved. There is no substitute for a bit of "brain-grinding" here -- you can't breeze through this section of the card and expect to "get it all." 

C) Competition

These days, the opponents are more likely than ever to interfere. You need some agreements.

If they make a penalty double, agree on what your runouts are (are transfers off?—they should be).

If they make an artificial double, you should ignore it (systems on).

If they overcall with 2c.gif (113 bytes), unless it shows majors, I recommend that Double is Stayman, and all other bids mean what they would have meant (transfers, etc.). 

If they interfere with 2d.gif (109 bytes) or higher, I know it is popular to use a scheme similar to the one above (sometimes called “mirror doubles” or “stolen bid.”)  This isn’t practical. It’s better to use doubles (of 2d.gif (109 bytes) and higher) as “cards” – like a negative double. Other bids should be natural. I recommend playing "Negative Doubles" over any natural overcall of 1NT. For more on this (and a discussion of lebensohl), see my article on the subject.

Bottom line on 1NT :  There is plenty to discuss. Try to keep it simple, but form agreements on the issues (shown above) that are likely to arise. Use this as a guide for a new partnership--but not for a serious long-term plan. If I were to spend 30 minutes filling out a convention card, I'd devote 10-15 minutes to this section.

For descriptions of most conventions mentioned in this article, see the ACBL 
page
on Commonly Used Conventions.

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