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Computers were around before
1980, but it was in the 1980's that they started to have an effect
on bridge. Each decade, they become more and more of a factor in
so many phases of the game. For example (you can click on the
green links to learn more):
1) Computer-dealt hands � deal
generators (but, don't think the deals are rigged--click
here to read about it).
2) Deal generators for analysis�GIB,
DEEP FINESSE
3) Deals for practice, teacher
aids, lessons, handouts�DEALMASTER
4) Scoring
by directors (not like the old days with recapitulation
sheets)
5) ACBL
correspondence, membership, tournament info, clubs
6) On-line bridge playing (BrideBaseOnline)
7) Bridge-playing software (can
a computer beat a human at bridge? Zia?)
8) Bridge software for learning
(Learn-to-Play Bridge)
9) Search (put any bridge term
in quotes into Google). Try
"Law of Total Tricks" -- but don't forget the proper
spacing and quotation marks.

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