Versus Notrump Interference

COPING WITH INTERFERENCE VS. OUR 1NT
[Warning: This is for advanced-level or higher]

In many classes, I get asked, "Larry, what should we do when they use a Convention (such as CAPPALLETTI, or DONT against our Strong Notrump?)  There is no fast answer. To cope with interference, you need to do a little studying and memorizing.  (Otherwise, be prepared for some accidents). You and your partner have to come to some agreements.

It is impractical (unless you are a world-class bridge pro) to try to memorize different schemes versus different methods. For example, to play System-A against DONT, but System-B against CAPPALLETTI, and System-C against Brozel would be too much memory drain.

Here is a medium-complicated scheme to deal with any kind of interference--you can choose parts or all of it. (For a simpler and shorter treatment, click here).

THEIR OVERCALL PROMISES BOTH MAJORS

First, let's get a specific situation out of the way : The opponents show MAJORS.  Most conventions over 1NT have a way to show MAJORS. If the opponents do show majors (with some contraption that is below 2h.gif (112 bytes)), I suggest:

2h.gif (112 bytes) = GF in c.gif (113 bytes)
2s.gif (111 bytes) = GF in d.gif (109 bytes)
2NT = lebensohl (see below) -- Relay to 3c.gif (113 bytes)
3 of a minor = Natural, Invitational
3 of a MAJOR = GF, Shortness (0 or 1) in that MAJOR
3NT = To Play, Neither MAJOR stopped 

Use the 2NT mechanism to show stoppers -- after the Relay to 3c.gif (113 bytes) : 3 MAJOR shows only that major stopped; 3NT shows both MAJORS stopped
Relaying to 2NT also lets you sign-off in 3-minor (either pass the relay with c.gif (113 bytes) or sign-off in 3d.gif (109 bytes) with d.gif (109 bytes))

NOTE: Using this method, when they show MAJORS, you can show either minor (Weak, Invitational, or Forcing) and can show which MAJOR(s) are stopped, and also can show both minors and shortness in a major.

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OK -- That alone should take some brain-power to memorize, but I like it because it is mostly natural/logical (especially if you are already familiar with the idea of using lebensohl--FADS -- more on this below).

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Now, what if they interfere with a bid that does NOT specifically show BOTH MAJORS?

THEY DOUBLE

If they make an artificial DOUBLE, just ignore it--system 100% on (Stayman, Transfers, etc.). If they make a penalty DOUBLE, then you should not play any conventions--not even STAYMAN. Use all bids as natural (even 2c.gif (113 bytes) and 2d.gif (109 bytes)\h.gif (112 bytes)). You can decide if you want to do something fancy with REDOUBLE (or use PASS to force a REDOUBLE to show a 2-suited hand).

THEY OVERCALL 2c.gif (113 bytes) 

I don't care what it shows (unless it is BOTH MAJORS).  It can be c.gif (113 bytes), a transfer, a 2-suiter, a 3-suiter, an either-or, a reverse upside down poisoned dragon, whatever.  Just IGNORE it.  This is where you might have heard the term "Mirror Double" -- or "Stolen Bid."  You just double to say, "Partner, I would have bid 2c.gif (113 bytes), Stayman."  Double means they "stole your bid."  All other actions are as if they passed. Just ignore them. 2d.gif (109 bytes) is what it would have been without their interference. All bids (even 2NT) are treated as if the opponent Passed.

THEY OVERCALL 2d.gif (109 bytes) or HIGHER

So far we can deal with any bid that promises BOTH MAJORS, doubles and any kind of 2c.gif (113 bytes) overcall.  That leaves overcalls of 2d.gif (109 bytes) or higher. Again, it is best not to start asking questions and getting involved with which convention they use.  Treat them all the same (unless 2d.gif (109 bytes) is specifically BOTH MAJORS). No matter what they bid, no matter what it means (other than MAJORS), here is the schedule:

BIDDING A SUIT (on the 2-level) = NATURAL, NF
BIDDING A SUIT (on the 3-level) = see below (lebensohl explained)
BIDDING 2NT or 3NT (see below -- lebensohl explained)
BIDDING A SUIT (on the 4-level) = all jumps to 4, are "Front of Card" -- Texas, Gerber -- whatever you use.

Exception: If you bid one of their KNOWN suits (a suit they have promised) on the 2-level, you might choose to not treat it as natural -- your choice.

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USING LEBENSOHL and "transfer" LEBENSOHL

If you've read this far, you are probably familiar with at least some form of lebensohl. A bid of 2NT over their interference requests partner to bid 3c.gif (113 bytes), usually so you can sign off. (By the way, most bridge terms can be found on GOOGLE -- just try typing the term and then the "+" symbol and then the word "bridge.") Simple lebensohl (and please don't write in about the failure to capitalize--that is correct as written--don't ask!) works fine in conjunction with the above, but better is to use "Transfer lebensohl."  (That one, you might not find on Google).  Here is how it works:

We open 1NT, and they overcall. Remember, if they bid 2c.gif (113 bytes), you just ignore it (so if you bid 2NT after their 2c.gif (113 bytes) overcall, you should treat the auction as if it went 1NT PASS 2NT -- however you play it). If they bid 2d.gif (109 bytes),  2h.gif (112 bytes) , or 2s.gif (111 bytes) we use TRANSFER lebensohl. Recall that if we bid a suit on the 2-level, it is natural, NF. Using Transfer lebensohl, if we bid a suit on the 3-level, starting with 3c.gif (113 bytes), it is a transfer to the "next" suit. (I'll explain the quote marks in a moment). By transferring, we are showing the suit (5+) transferred to with invitational or better values. (With less than an invitation, we either sign-off on the 2-level, or bid 2NT to relay to 3c.gif (113 bytes) to sign-off -- the old fashioned-lebensohl way). When we show invitational or better, partner can sign-off (just bid the suit transferred to), or he can accept the game try (by doing many things, including 3NT if he wishes). If partner "signs off" and you have the "or better," of course you just bid again (naturally).  Some examples :

1NT   (2h.gif (112 bytes))   3c.gif (113 bytes)  =  Diamonds, invitational or better  (to sign off in d.gif (109 bytes), responder would have bid 2NT to relay to 3c.gif (113 bytes), then bid 3d.gif (109 bytes))
1NT   (2s.gif (111 bytes))   3d.gif (109 bytes)  =  Hearts, invitational or better.  (If opener bids 3h.gif (112 bytes), he rejects your invitation, but you bid again with a GF.)

Remember, to sign off, you either bid on the 2-level, or use 2NT to relay to sign off on the 3-level. Using the transfer promises at least a game invite.

Now, what about the "quote marks?" When transferring to your suit on the 3-level, you have to take their suit into account. For example, if 2h.gif (112 bytes) showed h.gif (112 bytes) and a minor, it wouldn't make much sense for you to transfer (via 3d.gif (109 bytes) ) into h.gif (112 bytes).  Accordingly, this is what we do :  Transferring into "their suit" (such as 3d.gif (109 bytes)  into their h.gif (112 bytes)) shows the next higher suit -- i.e., s.gif (111 bytes).  Are you ready to kill me by now? Sorry, but if you want to be prepared, there is no shortcut. You simply must devote a little time to study and practice this.  So, transferring "into their suit," is like transferring "through" their suit. What if you actually bid their suit? (Example, they bid 2d.gif (109 bytes) to show d.gif (109 bytes) + whatever, and you bid 3d.gif (109 bytes)).  Cue-bidding their suit means what it means with regular lebensohl, typically "Stayman, no stopper."  This assumes "FADS--Fast Always Denies Stopper."  If you want to Stayman with a stopper, you go through the 2NT relay, then cue-bid 3d.gif (109 bytes). OK, no doubt you are ready to just scrap this and wing it, but maybe some examples will help:

1NT  (2s.gif (111 bytes) = s.gif (111 bytes) + whatever, or just s.gif (111 bytes))   :
      2NT = Relay to 3c.gif (113 bytes)  (either to play 3c.gif (113 bytes), or as a prelude to sign-off in 3d.gif (109 bytes)  or 3h.gif (112 bytes), or to follow with 3s.gif (111 bytes) to show Stayman and a s.gif (111 bytes) stopper, or to follow with 3NT to just show a s.gif (111 bytes) stopper-no Stayman)
      3c.gif (113 bytes) = d.gif (109 bytes) Invitational+  (Opener rejects by bidding 3d.gif (109 bytes), but responder bids on naturally with a GF. Opener accepts by bidding above 3d.gif (109 bytes))
      3d.gif (109 bytes) = h.gif (112 bytes) Invitational+  (Opener rejects by bidding 3h.gif (112 bytes), but responder bids on naturally with a GF. Opener accepts by bidding above 3h.gif (112 bytes))
      3h.gif (112 bytes) = c.gif (113 bytes) Invitational+ -- This was tricky, but remember: Transfer to "their" suit is "through" their suit to the next highest suit, c.gif (113 bytes) in this case.
      3s.gif (111 bytes) = Cue-bid showing "Stayman, no s.gif (111 bytes) stopper"
      3NT = To play, but no s.gif (111 bytes) stopper (Fast Denies)

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If the transfer lebensohl lost you, you can try plain lebensohl. If that also loses you, I doubt you've read this far. If you've read this far and wish you hadn't, you might consider viewing the "simple version." (At least I didn't call it the "version for dummies.")

What about Doubling their Overcall?

I was afraid you'd ask. Again, I like to separate it into 2 classes, and not get overly complicated. First, let's say they promise BOTH MAJORS. I like to use DOUBLE as penalty-oriented. It says you can double at least one of their suits, and give partner a chance to double as well. It sets up a force. If you pass and then DOUBLE, that should be  a lightish takeout. For example:

1NT  (2c.gif (113 bytes)=MAJORS)  X = penalty oriented (says nothing about c.gif (113 bytes))
    Passing and then doubling their 2MAJ = takeout of that MAJOR

If their interference is anything else (on any level), use X as cards/negative.  It doesn't "promise" the other major(s), but you try your best. Think of double as just saying, "partner, I have values to act, but no suit to bid and nothing else fits." For example, let's say partner opens 1NT and they bid 
2d.gif (109 bytes) to show d.gif (109 bytes) and either MAJOR. I would DOUBLE with each of these hands:

s.gif (111 bytes)  AQ52 h.gif (112 bytes)  1097  d.gif (109 bytes)  62  c.gif (113 bytes) J653
s.gif (111 bytes)  A52 h.gif (112 bytes)  A97  d.gif (109 bytes)  62  c.gif (113 bytes) 65432
s.gif (111 bytes)  J52 h.gif (112 bytes)  K1097  d.gif (109 bytes)  2  c.gif (113 bytes) Q6532

Again, pass and then double is just a lightish takeout, competing. I'd use these "negative doubles" over NATURAL overcalls as well as CONVENTIONAL overcalls. If you have a true penalty pass of their known suit, you can pass and hope partner reopens with a double. 

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Now you know why people like to use conventions to interfere with your notrump. If you aren't prepared, expect some major accidents. If you study this and adopt it, but your partner doesn't, you can also expect some big disasters, but at least you were warned. Expect some growing pains, some memory pains, but eventually you'll be better for studying this area of the game.

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